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Writer's picturegiddilygeekin

Stuff of Nightmares

Question of the day:

What name would you give our female fox pilot?

Overall Recap

Hello again and welcome to another spring recap. A few things that happened of the sprint that where not directly tied to goals is that Haakon has made another track for the new map I am working on.


Finish animating characters:

I really had to push myself to get all of the characters imported into the game. A few of the characters proved to be more tricky than others. The echidna with all the spikes had to force me to learn some rigging tricks to get a convincing look.

The unicorn turned into a nightmare. I still don’t know what happened but this abomination was the result:



This took FOREVER to fix the model. I had to re-rig it and everything! Luckily, the unicorn was able to make it through the metamorphic process and emerge as the cute little character we all know and love.



Fix Turn Speeds:

This was a bug that had been bothering me for a long time. It was an easy fix. Conceptually its hard to explain why it worked… but I will try. So games are in a constant loop. The plane was to be turned a set amount each game loop if the input from the player was still present. This loops occurrence is dependant on the computer running it. What was being seen is that the loop was set when the computer was particularly snappy and then it seemed slow in other times playing it.


To fix this we simply multiply the change in time that had passed by since the last loop to the turn speed. This fixes the problem and brings back the nice smooth feel of the movement.


Fix Momentum Capacitor:

This was an interesting bug. The items all inherit from a class that at each tick checks the status of the object and determines what to do. When the capacitor was “done” it should have been destroyed. Obviously, it failed to be destroyed and the bug persisted. It ended up being an issue with keeping references on objects and garbage collection was refusing to delete the item because references existed.


Goals for next Sprint:

  • Work on AI Weapon Usage

  • Fix Auto pitch Lock-In Bug

  • Add Auto Pitch Controls for Torpedo?

  • Orca 3rd Pass

Stretch Goals:

  • Limitless Ground Speed Bug

  • Fix Shield Collisions

  • Write out voice lines

  • Pilot Choice

  • Move Camera closer


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