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Looking Into Source Control

Writer's picture: giddilygeekingiddilygeekin

This week started off with getting trying my first game on the app store. Unfortunately Apple needs to validate GiddilyGeekin LLC with a D.U.B.S. number. The process is free but it takes some time and so I need to wait until April 12.


While waiting for that, I have been moving into phase 2 now with development and getting things ready for my next project. The biggest thing has been figuring out how to do source control on my code. I have decided to stick with Unreal Engine 4 for the time being. The biggest problem with UE4 is source control. I have lost multiple hours of work due to issues with binary files and git. I think I found something that should work but will probably take the next week to set it up. It should be a good solution even if I grow my team size in the future.

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