The hardest part about determining what my goals are for the week is knowing that the time I spend in one area is time that other parts of the game are stalled. It is getting exciting because I feel like the game is at a state where people can play and understand what the vision is. At the beginning of last spring I had determined some of the main priorities. I am excited to work on them, but I have to be patient. Seeing other developers and the amazing things they are accomplishing can be a bit discouraging. I must remind myself that I have been working on this project as a solo-developer and its been less than a year. I worry that I am not catching very much attention in the world because my ‘game hooks’ are mechanics that are felt not seen very well.
Anyways, on to looking forward. I feel like it is time to start designing maps and really showing WHY racing planes can be rewarding. My main goal this week is to block out a new map and have it testable by next weekend. With the remaining time in the sprint I also want to continue working on the pilots for my game. Here are the goals written out specifically:
Goals
Block out new map
Feature: Pause in race mode
Feature: Return to map select
Test out gameplay
UV paint 4 pilots
Stretch Goals
Bug: Changing settings in game should save them in player settings
Move Camera closer to airplane
Review from last sprint:
UV Paint Penguin / Add Eyes
How does she look?
UV Paint Echidna / Add Eyes
I love how the Echidna turned out. I am worried though that I have too many pilots that are brown. I don’t know if I need to perhaps change his base color but not have him look too unbelievable
Finish 2nd design pass on pilots:
I have finished fixing the Raptor and Sloth.
Bug Fixes:
Torpedo collisions and general usage
Reset to checkpoint returns to checkpoint origin instead of where you entered the checkpoint zone
Fixed camera lag logic
Fixed bug where teleporting though finish line would not update the lap
Fixed an issue with source control
Updated booster look
I have had my wife play test the game and I finally decided that I needed to make this more visible.
Roll with a single tap
Double tapping was hard for people and I want to test this out!
Revamped Movement logic
This was a blast! The movement imitates a more realistic feel and uses physics to calculate the forces, momentum and acceleration!
Return to regular speed after boost
As part of updating the physics the airplane slows down do to air drag after the boost. The transition is very smooth and I love it!
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