Had a good sprint and got most of the actions done within the first week. I came up with 2 principles that I want to have my sprints achieve; Fail Fast & Sell it With a GIF. Fail Fast means that you get right to the game play and mechanics and focus on if the game ‘feels fun’. Sell it With a GIF is the idea that you need to be able to present your whole game in 6 seconds or less. So I am going to try and spread this content out to find people who may be interested in this project and could become a supporter. So with my remaining time I went back to the blender model of the plain and gave it a paint job!
Here is an update on the goals from the last sprint:
Add landing / take off
Our little plane implements the state pattern to determine how it is moved. As such I was able to add a landing and glide state. The model and camera change angles when landed so I was able to get a really clean look as it transitions.
Add barrel roll stunt
Similarly I added another state where the plane goes into a barrel roll and moves quickly to the right. Its pretty fun to maneuver through tight gaps now!
Auto level out (pitch)
This was a pretty easy fix. Just had to fix a little bug in the code. I also fixed the pitch of when maneuvering so that the transition is a little more smooth.
Goals for next week:
1. Two Player Race Play Through
a. Get lap logic working
b. Logic to declare a winner
2. (Stretch Goal) Boosts
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