After being able to play test dogfighting at the end of last sprint, I came up with a bunch of tasks to iron out the gameplay with this new mode. I think this next sprint will be a shift in gears to get more aesthetics laid down.
Goal Recap
BUG: RaceAI & Hit state
This was a bug that was introduced from the previous sprint. It was just a little bug. If you where in autopatch mode and got hit you got to watch your airplane fly away as you floated helplessly…
Fix AI to work in battle mode
This allows auto-pitch mode for beginners in dogfighting. It basically seeks the map origin height unless it sees an enemy. Then effects the pitch to match their elevation. I will have to play test this with people to nail down how the auto-pitch should act in dogfighting.
Allow Airbrakes on boost
This was an intended thing… I don’t want boosts to be overpowered… so I will keep this in my log and look into it if boosting feels clunky
BUG: Battle Mode: Menu buttons unresponsive
Fixed.
Battle Mode: Start with good shields over basic
This is something we decided to try to get to reflective shields faster in dogfighting
BUG: Hit to Land State camera
This sucker still evades me. I keep thinking I fix it and then randomly it comes back. It happens much less often but I will find it and slay it.
Stretch Goal Recap
Game demo link should go to wixsite instead of FB
Updated.
See only next checkpoint
I FINALY got this one figured out! that was probably the highlight of the week!
Add Some more airplane colors
Ok. So I added some colors. and a few other things. I did a big update on the visuals of the airplanes. you can now choose decals, and colors to your airplane!
Next sprint goals
Finish 1st pilot
Start 2nd Pilot
BUG: Fix glide to land speed
Stretch Goals
Create Item for position 1
Make airplane sound in FMOD
BUG: Rockets keep emitting smoke after collision
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