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Writer's picturegiddilygeekin

Covid Layoff!

Hey everyone! Since the last dev log allot has happened. For one thing I got a composer to join the team! He will be writing the music for the game and has already got some pieces that we will showcase next log.


And oh yeah... I got laid off... so yeah...


Here is where I ended up on my goals this sprint:

Non-Player Logic Rework This was once again a lot of work. It’s a pretty important aspect because it is the springboard for allot of the things I want to be able to do. Because of this I can now have the plane go into autopilot when they have crossed the finish line.


Race against AI players Because I was able to get the logic working you can now race multiple planes at once (green plan pictured is an NPC)


Make a shield Got the shield model working and some logic tied to if a rocket collides with it. A cool feature is that the color of the shield will change as damage is taken.


Homing rocket The 2nd rocket is now in the game. The homing needs to be tweaked but the rocket finds and locks onto the closest plane and goes until collision.


Gatling gun This is what is being showcased. It was pretty satisfying to get this working! When you are in gatling mode your plane goes into autopilot and navigates the the checkpoints while you blast others out of the sky!




Rocket shotgun I didn’t get to this one. Sorry!


Other things

  • Make see through particle material

  • Added markers for checkpoints


Goals for next sprint:

1. Find 2D Artist 2. Make Working Main Menu 3. Weapons upgrade over time 4. Weapons drop if hit 5. Downloadable Game 6. Deflecting Shield 7. Simple UI of weapon I have and will get next 8. Boost Item(flame particle effect)


Stretch goals 1. Build a Website 2. Cluster Rocket 3. Shotgun 4. Fix some annoying collisions on Tres map 5. Torpedo 6. Slow down on hit

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